Murphy's Rules of Combat
- Friendly fire - isn't.
- Recoilless rifles - aren't.
- Suppressive fires - won't.
- You are not Superman; Marines and
fighter pilots take note.
- A sucking chest wound is Nature's
way of telling you to slow down.
- If it's stupid but it works, it isn't
stupid.
- Try to look unimportant; the enemy
may be low on ammo and not want to waste a bullet
on you.
- If at first you don't succeed, call
in an air strike.
- The enemy attacks on two occasions:
when he's ready and when youre not.
- If you are forward of your position,
your artillery will fall short.
- All 5 second grenade fuses burn down
in 3 seconds.
- Never share a foxhole with anyone
braver than yourself.
- When your attack is going really
well, its an ambush.
- Never forget that your weapon was
made by the lowest bidder.
- If your attack is going really well,
it's an ambush.
- The enemy diversion you're ignoring
is their main attack.
- No plan ever survives initial contact.
- There is no such thing as a perfect
plan.
- A retreating enemy is probably just
falling back and regrouping.
- The important things are always simple;
the simple are always hard.
- The easy way is always mined.
- Teamwork is essential; it gives the
enemy other people to shoot at.
- Don't look conspicuous; it draws
fire. For this reason, it is not at all uncommon for
aircraft carriers to be known as bomb magnets.
- Never draw fire; it irritates everyone
around you.
- If you are short of everything but
the enemy, you are in the combat zone.
- When you have secured the area, make
sure the enemy knows it too.
- Incoming fire has the right of way.
- No combat ready unit has ever passed
inspection.
- No inspection ready unit has ever
passed combat.
- If the enemy is within range, so
are you.
- The only thing more accurate than
incoming enemy fire is incoming friendly fire.
- Things which must be shipped together
as a set, aren't.
- Things that must work together, can't
be carried to the field that way.
- Radios will fail as soon as you need
fire support.
- Radar tends to fail at night and
in bad weather, and especially during both.
- Anything you do can get you killed,
including nothing.
- Make it too tough for the enemy to
get in, and you won't be able to get out.
- Tracers work both ways.
- If you take more than your fair share
of objectives, you will get more than your fair share
of objectives to take.
- When both sides are convinced they're
about to lose, they're both right.
- Professional soldiers are predictable;
the world is full of dangerous amateurs.
- Military Intelligence is a contradiction.
- Fortify your front; you'll get your
rear shot up.
- Weather ain't neutral.
- If you can't remember, the Claymore
is pointed towards you.
- Air defense motto: shoot 'em down;
sort 'em out on the ground.
- Flies high, itll die; low and
slow, it'll go.
- The Cavalry doesn't always come to
the rescue.
- Napalm is an area support weapon.
- Mines are equal opportunity weapons.
- B-52s are the ultimate close support
weapon.
- Sniper's motto: reach out and touch
someone.
- The one item you need is always in
short supply.
- Interchangeable parts aren't.
- It's not the one with your name on
it; it's the one addressed "to whom it may concern"
you've got to think about.
- When in doubt, empty your magazine.
- The side with the simplest uniforms
wins.
- Combat will occur on the ground between
two adjoining maps.
- If you can keep your head while those
around you are losing theirs, you may have misjudged
the situation.
- If two things are required to make
something work, they will never be shipped together.
- Whenever you lose contact with the
enemy, look behind you.
- The most dangerous thing in the combat
zone is an officer with a map.
- The quartermaster has only two sizes,
too large and too small.
- If you really need an officer in
a hurry, take a nap.
- There is nothing more satisfying
than having someone take a shot at you, and miss.
- If your sergeant can see you, so
can the enemy.
- You'll only remember your hand grenades
when the sound is too close to use them.
- Close only counts in horseshoes and
hand grenades.
- Well .. It could be worse: It could
be raining .. and we could be out in it. So he said,
"Cheer up: it could be worse!" So we cheered
up. And it got worse.
- The spare batteries for whatever
your troops have been carrying are either nearly dead
or for the wrong radio.
- The ping you heard was the antenna
snapping off at 6 inches above the flex mount, while
a fire mission was being called in on a battalion
of hostiles who know your position.
- Why is it the CO sticks his head
in your radio hooch to see if anything has come down
from DIV when you are listening to the VOA broadcasting
the baseball games?
- How come you are on one frequency
when everyone else is on another?
- Why does your 500-watt VRC-26 (real
old) not make it across 200 miles while a ham with
50 watts on the same MARS frequency can be heard from
Stateside?
Know why short RTOs have long whips on their radios?
So someone can find them when they step in deep water.
- The enemy "Always" times
his attack to the second you drop your pant's in the
Latrine!!
- The ammo you need NOW is on the NEXT
airdrop!!
- Field experience is something you
don't get until just after you need it.
- If your ambush is properly set the
enemy won't walk into it.
Murphy's Law The Army Weather
Corollaries
- Inclement weather always begins AFTER
you've already done PT.
- A sudden downpour always occurs at
the end of a summer field exercise--just in time coat
all your equipment and camouflage with mud.
- The best beach weather always occurs
when you are in the field wearing MOPP 4.
- There is no such thing as a blue
sky during a company picnic.
- There is no such thing as a cloudy
sky when your unit needs to infiltrate enemy territory.
- Road conditions are always red when
it's time to convoy home.
- Motor pools are always 20 degrees
warmer than the rest of the post during the summer
and 50 degrees colder in the winter.
- Army training areas exist in a constant
state of weather flux controlled by a deity with a
truly cruel sense of humor--How do you think we got
them so cheap?
- The peak of Mt. Everest would flood
if an Army unit was told to set up on it.
- Hell really would freeze over if
someone decided to conduct an exercise there.
- The Port-a-Potty Postulate states
that the likelihood of a hurricane, sandstorm, tsunami,
or blizzard occurring immediately over your location
is directly related to how bad you need to get to
the port-a-johns at the other side of the campsite
in the middle of the night.
- The temperature always rises to 70
degrees AFTER you put on two layers of polypros, your
bear suit, and all of your Gortex.
- If you whine about the weather, someone
else will always whine louder.
Rules of the Rucksack
- No matter how carefully you pack,
a rucksack is always too small.
- No matter how small, a rucksack is
always too heavy.
- No matter how heavy, a rucksack will
never contain what you want.
- No matter what you need, it's always
at the bottom.
Phillip's Law
- Four-wheel-drive just means getting
stuck in more inaccessible places.
Weatherwax's Postulate
- The degree to which you overreact
to information will be in inverse proportion to its
accuracy.
Least Credible Sentences
- The check is in the mail.
- The trucks will be on the drop zone.
- Of course I'll respect you in the
morning.
- I'm from the government and I'm here
to help you.
Brintnall's Second Law
- If you receive two contradictory
orders, obey them both.
Pavlu's Rules for Economy in Decision
Papers
- Refute the last established recommendation.
- Add yours.
- Pass the paper on.
Lackland's Laws
- Never be first.
- Never be last.
- Never volunteer for anything.
Napier's Corollary
Rune's Rule
- If you don't care where you are,
you ain't lost.
Law of Supply (also known as the
Law of Gifts)
- You get the most of what you need
the least.
Hane's Law
- There is no limit to how bad things
can get.
Rules of a Gunfight
- Avoid them like the plague.
- Be aware of what is going on around
you by staying in condition yellow.
- Have a plan or two. (If not, a Last
Will & Testament will do.)
- Corollary: No plan survives contact
with the enemy.
- Bring at least one gun (don't bring
a knife).
- Bring the biggest gun you can handle.
- Bring friends (as friendly witnesses
or fire support).
- Let close air support or artillery
soften-up the target for you.
- Make use of available cover.
- Remember the difference between concealment
and cover.
- Don't get shot.
- Place your shots well.
- Pay attention to where your shots
fall.
- "Speed's fine, but accuracy
is final."
- Don't miss. (You can't miss fast
enough to win.)
Rules of drawing
- If you're the bad guy, draw &
shoot first.
- If you're the good guy, draw second
and shoot first.
- Never turn your back on an armed
bad guy, even if he's down.
Rules of wounds
- If you're bleeding to death, say
something witty.
- If you're actually dying, say something
deep.
- Never assume your opponent is out
of ammo.
- Bring lots of ammo.
- In combat, you will be scared. You
will have a tendency to shoot high. Be aware of this
and aim low.
Rules of quitting
- Don't quit just because you're hit;
GET EVEN!
- Never quit, period.
- There is no prize for second place.
- There's no such thing as "unfair
advantage."
- It is better to give than receive
(Just like Christmas).
- If your opponents didn't have the
courtesy to "Count Off!" before beginning,
assume that there's one more somewhere.
Rules of Urban Combat
- When the cops pull up, think fast
and move slow.
- Say nothing afterwards but the Seven
Magic Words: "I'd like to speak with my attorney."
- Distribute press releases indicating
your opponent belongs to a cult.
- Drop the one with the shotgun first.
- Afterward, alter evidence to favor
your position and plan for perjury.
- Use cutesy green-and-purple colored
weapons and ammo so the press won't show any video
of your non-evil-looking equipment. Fuzzy rifle-wrap
works best.
- Insist on at least $50K from tabloid
TV producers.
|